The Night Round

From Mafia
Revision as of 11:07, 20 February 2010 by BlendEr (talk | contribs) (added vampire)

As the drama of the day winds down, the citizens go back to their homes for the night, sleeping and getting ready for the next day...or do they?

Most roles act during the night round. Unlike the day round, only one action (the oracle's !divine) in the night round is instantaneous - all other actions will only happen after night ends. The night round has 2 different parts.

  • The night, the longer part where players with night roles can perform their roles. Married couples frolic around during the night round too, resulting in a pregnancy and/or transmission of aids if applicable.
  • Dawn, a shorter part where a few events take place. They are -
    • Werewolf success or failure announced by a presence/absence of a howl
    • Werewolf kill announced if applicable
    • AIDS deaths announced
    • Oracle gets the chance to !divine
    • Jail break-outs announced

List of skills that can be used during the night

  • The Mafioso can vote on murder target
  • The Werewolf can choose a bite target
  • The Vampire can choose a suck target
  • The Camorrista can vote on murder target
  • The Detective can vote on investigate/arrest target or use bombsquad
  • The Doctor can choose a target to visit for the night
  • The Prostitute can choose a target to disable for the night. If it is the first night, the prostitute chooses an alignment instead.
  • The Necromancer can use possess, confuse or hearghosts skills. If necromancer is currently possessing a target he does not have a night role.
  • The Oracle can use divine (Dawn only)
  • The Terrorist can plant a bomb on a target
  • The Freemason can vote on inviting or seancing a player, using a ritual on a player if prepared, or preparing to perform a ritual.

See also