Vampire
The Vampire | |
---|---|
Alignment | Monsters |
Amount | Initially 1
(can convert) |
!rules MODE vampire | |
List of Roles |
The Vampire is a role in the Monsters faction. These supernatural human monsters crave the blood of humans and will roam the streets every night, looking for prey which they will proceed to suck. The survivor of a Vampire bite will become a new Vampire, and before anyone notices they'll be a pack too strong to be defeated, causing the extinction of all the remaining humans.
Attributes
Attribute | Trigger
Condition |
Description |
---|---|---|
Vampire Suck
(!suck NICKNAME) |
Night round | Will cause the Vampire to suck the specified player in the late night. Three things may happen when a non-Monster player is sucked by a Vampire:
When a Vampire tries to suck blood from another Vampire, they'll recognize each other and go peacefully on their way. When a Vampire attacks a Werewolf, they'll always fight (see Blood feud). The winner will be whoever fed more recently; If only one of them attacked the other, the attacker will also have the advantage. |
Blood Feud | Night round | If a Vampire and Werewolf meet, they will fight to the death. |
Self Control | Permanent | Unlike their Werewolf counterparts, Vampires do not require feeding every night. |
Vengeful Lust | Visited by the Prostitute | Vampires are vulnerable to a visit from a prostitute. However, while this will save the Vampire's victim, it will always result in either the death or the conversion of the prostitute. |
Susceptibility to Disease | Permanent | Vampires catch sexually transmitted diseases such as AIDS whenever possible. |
Animal clumsiness | Permanent | Vampires cannot disarm planted bombs. |
Inherently Evil | Permanent | Vampires can be killed by a Priest's exorcism. |
Natural Selection | Permanent | Vampires can't convert past 50% of the population; When 50% of players are monsters, a victim that would be converted will instead be killed. |
Related aspects
Profiles
Strategies
None yet.