Even More Awesome Worms Armageddon Tournament

From Mafia

If we do it twice it becomes tradition!

Preparation

Participation

Unfortunately, registration to participate in the tournament is now closed. If you did not enter yet, you can no longer enter. Maybe next time! You can however show up to watch the games :)

irc://irc.rizon.net/discworld

Training games

We play on weekend evenings. Idle on IRC to be called for games. Voiced players get called first and get first spot. To earn a voice you must play 2 or more distinct games with our group (including worms; playing one full session of each game is enough).

Team special weapon

I'll just copy this from the 2010 page, hm? EDIT: Added supersheep off, thanks Leipuri

  • Flamethrower: Can cause massive AOE damage against opponents trapped against a wall or in a C-shaped cave (because flamethrower flames cause any worms they touch to be shot out of range otherwise). It throws flames for a few seconds that are affected by wind and gravity (low range). It can be aimed while active, so make sure every single flame hits the enemy for maximum damage.
  • Mole bomb: Release it to set it walking and hopping. Press space again and it will jump high. As soon as it touches ground (or ceiling), it will start digging. It digs a tunnel that continues the motion of the initial jump. Press space yet again to explode it immediately, or when it reaches air again it will fall and explode on contact, or after like 30 seconds it explodes on its own. This weapon deals mediocre damage and is mostly useful for tunneling or sudden death in its normal state. It is affected by low gravity. If you select it as your team special, you get 3 moles, available immediately.
  • Old woman: She will walk slowly for 5 seconds (across not very rough landscape - if she hits an obstacle she turns around and keeps moving) and then explode, dealing high damage. Very straightforward; Useful to release into tunnels or holes (from above) and to damage multiple worms.
  • Homing pigeon: You set a destination and release a pigeon, which will attempt to navigate around obstacles until it hits the destination. The pigeon explodes on contact, dealing high damage if it hits your enemy right in the face; However, the pigeon tends to have a terrible sense of direction and hit just about anything it could along the way, exploding before reaching the desired target (beware of narrow tunnels and high obstacles especially). If your aim is really bad, you can try training with the pigeon as your special for a balanced choice. You also get 2 of them, a huge advantage in schemes with a low amount of weapons, although you can't use them int the first 2 turns.
  • Sheep launcher: This weapon launches a sheep. You can adjust the angle, launching it to a higher place or across large holes. The sheep will not explode if it hits a wall. When the sheep lands, it will walk and jump (like a normal sheep) in the same direction and turn around if it hits an irregular wall. It explodes when you press space again, dealing high damage. A very versatile weapon if you know how to use it.
  • Mad cows: A mad cow always moves in the same direction, without jumping and always falling into holes. As soon as it touches *ANY* obstacle, the cow immediately explodes, dealing high damage (note that a worm on a descending slope is not tall enough to make the cow explode - the cow will walk over the worm and keep going). When you have multiple cows in stock, you can release up to 5 cows at the same time in the same turn. The explosion of a cow will not destroy the other nearby cows. If you select this as your team special, you will get 2 cows in the beginning of the round.
  • Holy handgrenade: Like a normal grenade - You throw it. It has a minimum fuse of 3 (not 4, and not 2, except to proceed to 3) seconds, but it will only explode after it stopped rolling and falling. It causes a huge blast and deals very high damage to any worm caught near the middle of it.
  • Supersheep: When you release it, it walks and jumps like a normal sheep. But press space again and it will start flying (straight upwards). You can then use the arrow keys to control the supersheep, turning it left and right! While in flight, you can collect any amount of crates from the landscape. As soon as you ram the supersheep against something, it will explode (explodes on contact against land, not worms), dealing high damage. You can also press space to turn the supersheep back into a normal sheep, and space again for it to explode. In some schemes, the supersheep may be upgraded to aquasheep, in which case it can also swim under the water. You have up to 30 seconds to use it, after which the supersheep explodes on its own. The disadvantages are that it may require some training to get the hang of controlling the sheep (there is a training mode just for it) and also that as a special weapon it only becomes available 7 turns into the game.

Flag and Gravestone

You can add custom flags and gravestones in the proper directories inside WORMS_PATH\User and they will be sent to the other players you're playing against. These are merely cosmetic and serve no practical purpose. W:A uses images with a special 256 (sometimes fewer) colors pallete; If you don't know how to make a clean flag or gravestone just open an existing one and draw/paste your stuff on top.

Protected recommends creating your own flag and gravestone to make things more personal!

Edward's guide

Edward provided this guide for your convenience. I do not make any guarantees of accuracy or truthfulness. Use at your own risk!

Tournament

Roster

Nickname Team TZG Points Games Tiebrks NC RG
\g Super Hero TSN PST 1 2 0 X
Eduardo Death and Co EST 5 2 0 X
Iks Legendary Heroes CET 9 4 7 X
Kasmania Yuubiseiharukana EST 8 4 7
LeipuriHiiva HUNKS CET 5 2 0 X X
nea_milosu Transylvania CET 1 1 0 X
peppers Lion King EST 5 2 0 X X
Protected Psychonauts CET 5 2 0 X
Psi Sardaukar ASIA 3 3 0 X X
Rothenell Phineas and Ferb EST 3 3 0 X
spaz Shapeshifters CET 99 6 3 X X
Terran18 Netro EST 12 5 0
timeclock The Profiles CET 3 3 0 X
Vai Golden Sun CET 7 3 6 X
A Loser!
A Semi-finalist
A Finalist
A Winner

Timezone groups:

  • PST: GMT-12 to GMT-7 (The PST timezone is GMT-8) : Far west (america)
  • EST: GMT-6 to GMT-2 (The EST timezone is GMT-5) : Not so far west (america)
  • CET: GMT-1 to GMT+3 (The CET timezone is GMT+1) : Europe and whereabouts
  • ASIA: GMT+4 to GMT+11 : Eastern timezones

League stage

Rules

These rules will apply for 13 or 14 participants.

This stage consists in 3 rounds, each played on a different scheme.

For each round, the participants will be shuffled and assigned to 3 matches. Each match will have 4 participants (team of 2 vs team of 2) for a total of 12 players.

The remaining 1-2 players are seeded for that round.

Points will be assigned as follows:

  • Match winners: 3 points each
  • Match losers: 0 points each
  • Draw: 1 point to each of the 4 participants
  • Seeded player(s): 2 points each

The following conditions will cause a round reshuffle:

  • No player shall be seeded more than once.
  • No player shall have the same teammate in more than one round.

Players who show up more than 10 minutes late for their game will lose 1 point (added to the match result; negative results are possible). Matches will start at most 30 minutes late. If both players in a team are missing after 30 minutes (or decide not to play), both lose the previously mentioned 1 point and the other team wins by default. If one player plays alone (1vs2), he'll receive 1 point even if defeated.

The 4 players with the most points after the 3 rounds advance to the semi-finals. Tie-breakers will happen as needed. They will be single 1vs1 matches worth 1 point for the victor and 0 points in any other occasion.

Bonus conditions: Teams which win in 3 turns or less or without losing any worms will earn +1 point for both members. This is only valid in a 2vs2 match. Players who play alone 1vs2 and win will earn +1 point.

If a player leaves or surrenders before all his worms are dead, provided he would still play one or more turns, no bonuses or consolation points can apply during that match.

Round 1

Scheme name Team Windy
Worms/team 4+4
Victories 1
Notes Manual worm placement.
Times are in the Western European Summer Time (WEST) timezone.
Player team Alliance Pts Match Winner Download
Yuubiseiharukana Team Cyan Horse 3 Match A
Sat Jul 19 00:00
Team Cyan Horse Download
Shapeshifters
Sardaukar Team Macaroni 0
The Profiles
Legendary Heroes Legendary Psychos 0 Match B
Sat Jul 19 21:00
Team Yellow Download
Psychonauts
Netro Team Yellow 3
Death and Co
Super Hero TSN Super Hero Taisen 0 Match C
Sat Jul 19 18:00
Golden HUNKS Download
Phineas and Ferb
HUNKS Golden HUNKS 3
Golden Sun
Transylvania N/A 2 Seeded player(s)
Lion King

Round 2

Scheme name Team Valley of Death
Worms/team 5+5
Victories 1
Notes Map is Valley of Death. Manual worm placement. Random turn order.
Times are in the Western European Summer Time (WEST) timezone.
Player team Alliance Pts Match Winner Download
Yuubiseiharukana team airplane 3 Match A
Sun Jul 20 17:00
team airplane Download
The Profiles
Transylvania Blood Scar 0
Lion King
Psychonauts Auric Psychonauts 3 Match B
Sun Jul 20 21:00
Auric Psychonauts Interrupted match Second (main) match
Golden Sun
Shapeshifters Bad Luck Squad 0
Phineas and Ferb
Sardaukar Blue Balls 0 Match C
Sun Jul 20 15:00
Yellow Squad Download
HUNKS
Netro Yellow Squad 3
Legendary Heroes
Super Hero TSN N/A 2 Seeded player(s)
Death and Co

Round 3

Scheme name Bouncy
Worms/team 6+6
Victories 1
Notes Manual worm placement. Random turn order. Map may differ from the public one.
Times are in the Western European Summer Time (WEST) timezone.
Player team Alliance Pts Match Winner Download
Super Hero TSN Team High Five 0 Match A
Sat July 26 08:00
Midori Download
Death and Co
Lion King Midori 3
Sardaukar
Netro Terran Shapeshifters 3 Match B
Sat July 26 00:00
Terran Shapeshifters Download
Shapeshifters
Transylvania (NS) team suicide alot 0
The Profiles
Legendary Heroes Iksidor's Reality 3 Match C
Sat July 26 18:00
Iksidor's Reality Download
Phineas and Ferb
Golden Sun Cyanide 0
Yuubiseiharukana
HUNKS N/A 2 Seeded player(s)
Psychonauts

Tie-breakers

Scheme name Kaboom! / Team Kaboom!
Worms/team 3 (3+3 for alliances)
Victories 1
Notes Random worm placement. Random island map.
League stage tie-breakers: Started at Sat Jul 26 19:00 WEST.
Player team Alliance Pts Match Winner Download
Legendary Heroes Yellow 0 Match A Shapeshifting Suns Download
Yuubiseiharukana
Shapeshifters Shapeshifting Suns 1
Golden Sun
Legendary Heroes Legendary Suns 0 Match B Red Download
Golden Sun
Shapeshifters Red 1
Yuubiseiharukana
Yuubiseiharukana Blue 0 Match C Cyan Download
Golden Sun
Shapeshifters Cyan 1
Legendary Heroes
3-way tie breakers (league tie-breakers round 2).
Semi-finalists Pts Match Winner Download
Legendary Heroes 1 Pair A Legendary Heroes Download
Golden Sun 0
Golden Sun 0 Pair B Yuubiseiharukana Download
Yuubiseiharukana 1
Yuubiseiharukana 1 Pair C Yuubiseiharukana Download
Legendary Heroes 0

Knockout stage

Rules

This stage consists in 2 semi-finals and 1 final (plus possible tiebreakers). All matches are played between 2 players (1 vs 1).

For counting purposes, each victory is worth 3 points and each defeat is worth 0 points.

In the event of a tie, both players receive 1 point and repeat the match using the tie-breaker scheme. This can only happen once and will yield 2 points for the winner and 0 for the loser. In the event of a second tie, the victor will be determined by randomizer.

Player assignment to semi-final slots will be random, and iterations will be made until match repeat (the same opponents that played against each other in the league stage facing each other again) is minimal (as low as possible).

Semi-finals

Scheme name Higher ground
Worms/team 5
Victories 2
Notes Random worm placement.
Semi-finalists Pts Match Winner Download
Legendary Heroes 0 Semi-final A
Wed July 30 18:00
Shapeshifters Round 1
Round 2
Shapeshifters 3
Yuubiseiharukana 0 Semi-final B
Fri Aug 01 23:00
Netro Round 1
Round 2
Netro 3

3rd place

Scheme name Kaboom!
Worms/team 3
Victories 1
Notes Random worm placement. Random island map.
Players Pts Match Winner Download
Legendary Heroes 1 3rd place
Sat Aug 02 15:00
Legendary Heroes Download
Yuubiseiharukana 0

Final

Scheme name Flight of the worm
Worms/team 8
Victories 1
Notes Manual worm placement. Map is the Neo (TAWAT) version.
Finalists Pts Match Winner Download
Shapeshifters 3 Final
Sat Aug 02 15:00
Shapeshifters Download
Netro 0

Extra

Scheme name Minesweeper
Worms/team 4
Victories 2
Notes Manual worm placement. Random island map.
Players Pts Match Winner Download
Shapeshifters 84 Challenger
Sat Aug 02 23:00
Shapeshifters Round 1
Round 2
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