The Night Round

From Mafia
Revision as of 14:02, 22 January 2010 by Hammertime (talk | contribs) (Created page with 'The Night Round From Mafia Most roles act during the night round. Unlike the day round, no action in the night round is instantaneous - all actions will only happen after night e…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Night Round From Mafia Most roles act during the night round. Unlike the day round, no action in the night round is instantaneous - all actions will only happen after night ends. The night round, however, has 2 different parts.

  • The night, the longer part where players with night roles can perform their roles. Married couples frolic around during the night round too, resulting in a pregnancy and/or transmission of aids if applicable.
  • Dawn, a shorter part where a few events take place. They are -
    • Werewolf success or failure announced by a presence/absence of a howl
    • Werewolf kill announced if applicable
    • AIDS deaths announced
    • Oracle gets the chance to !divine

List of skills that can be used during the night

  • The Mafioso can vote on murder target
  • The Werewolf can choose a bite target
  • The Camorrista can vote on murder target
  • The Detective can vote on investigate/arrest target or use bombsquad
  • The Doctor can choose a target to visit for the night
  • The Prostitute can choose a target to disable for the night. If it is the first night, the prostitute chooses an alignment instead.
  • The Necromancer can use possess, confuse or hearghosts skills. If necromancer is currently possessing a target he does not have a night role.
  • The Oracle can use divine (Dawn only)
  • The Terrorist can plant a bomb on a target
  • The Freemason can vote on inviting or seancing a player, using a ritual on a player if prepared, or preparing to perform a ritual.

See also