Difference between revisions of "Victory conditions"

From Mafia
(Mafia/Camorra Victory Modes)
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|The Mafia/Camorra must be the sole surviving faction.
 
|The Mafia/Camorra must be the sole surviving faction.
 
|
 
|
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* At least 1 member of the Mafia/Camorra faction '''must''' be alive.
 +
* If the last remaining players are supporter roles of the same faction, that faction will win.
 
|-
 
|-
 
|Classic
 
|Classic
|The number of players that are of the [[Mafioso]] or [[Camorrista]] role must account for '''more''' than 50% of '''all''' players currently alive.
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|The number of players that are of the [[Mafioso]] or [[Camorrista]] role must be '''equal to''' or '''greater than''' the number of players currently alive that are '''not''' of their faction.
 
|
 
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* In a situation where only 1 [[Mafioso]]/[[Camorrista]] and their supporter roles are alive, the [[Mafioso]]/[[Camorrista]] will be forced to kill them off in order to meet the greater than 50% condition, thus prolonging the game unnecessarily.  
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* At least 1 [[Mafioso]]/[[Camorrista]] role '''must''' be alive.  
 
|-
 
|-
 
|Standard
 
|Standard
|The number of players with the [[Mafioso]] or [[Camorrista]] role must be equal to or greater than the number of players that are '''not''' of their faction.
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|The number of players with the [[Mafioso]] or [[Camorrista]] role must be '''equal to''' or '''greater than''' the number of players currently alive that are '''not''' of their faction; '''''OR''''' the Mafia/Camorra must be the sole surviving faction.
 
|
 
|
* Since the supporter roles are excluded from the Victory Condition, the [[Mafioso]]/[[Camorrista]] will not have to waste time killing them, thus ensuring speedier games.
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* At least 1 member of the Mafia/Camorra faction '''must''' be alive.
 
+
* If the last remaining players are supporter roles of the same faction, that faction will win.
*If, due to a Family death, every player in the game dies, the Mafia will win as the number of [[Mafioso]] (0) is equal to the number of total players that are '''not''' [[Mafioso]] (0).
 
 
 
*Similarly, if the last remaining players are supporter roles of the same faction, that faction will win.
 
 
|-
 
|-
 
|Union
 
|Union
|The total number of players on the Mafia/Camorra Faction must account for '''more''' than 50% of '''all''' players currently alive.
+
|The total number of players on the Mafia/Camorra Faction must be '''equal to''' or '''greater than''' the number of players currently alive that are '''not''' of their faction.
 
|
 
|
 +
* At least 1 member of the Mafia/Camorra faction '''must''' be alive.
 +
* If the last remaining players are supporter roles of the same faction, that faction will win.
 
|}
 
|}
  

Revision as of 09:07, 21 February 2010

Conditions Overview

There are certain conditions that must be met in order for each faction to attain a victory. The game checks if these conditions are met when the following happens:

Checked when:
A player dies.
Immediately after the Night Round.

The victory conditions themselves are checked in the following order:

# Faction
1 Mafia
2 Camorra
3 Monsters
4 Innocents

Once a victory condition is met for any faction, the game will immediately end and said faction will be declared the winner.

Mafia/Camorra Victory Modes

The victory conditions for Mafia and Camorra factions are exactly the same, but the conditions themselves depend on the Victory Mode set for the game mode (see !rules MODE)

Victory Mode Condition for Victory Notes
Annihilation The Mafia/Camorra must be the sole surviving faction.
  • At least 1 member of the Mafia/Camorra faction must be alive.
  • If the last remaining players are supporter roles of the same faction, that faction will win.
Classic The number of players that are of the Mafioso or Camorrista role must be equal to or greater than the number of players currently alive that are not of their faction.
Standard The number of players with the Mafioso or Camorrista role must be equal to or greater than the number of players currently alive that are not of their faction; OR the Mafia/Camorra must be the sole surviving faction.
  • At least 1 member of the Mafia/Camorra faction must be alive.
  • If the last remaining players are supporter roles of the same faction, that faction will win.
Union The total number of players on the Mafia/Camorra Faction must be equal to or greater than the number of players currently alive that are not of their faction.
  • At least 1 member of the Mafia/Camorra faction must be alive.
  • If the last remaining players are supporter roles of the same faction, that faction will win.

Monsters Victory Condition

Condition for Monster Victory: Every player currently alive is a Monster.

Innocents Victory Condition

Condition for Innocent Victory: All of the following roles are dead: Mafioso, Camorrista, Vampire, and Werewolf.

Supporter Roles

During the check for the Classic Victory Mode or an Innocents victory, all supporter roles will be considered as Innocents, regardless of whichever faction they are aligned with. The list of current supporter roles are as follow:

If the last Mafioso dies and there is at least 1 Camorrista still alive, or the last Camorrista dies and there is at least 1 Mafioso still alive, then all supporter roles—except for the Lawyer—that are aligned with the faction that lost their Mafioso/Camorrista will switch alignment to the other faction.

However, if the last Mafioso or Camorrista is converted into a Monster, or there are no Mafiosi or Camorrista alive, then there are only three ways in which a supporter role allied with Mafia or Camorra can win:

  • A Mafioso or Camorrista that is on the supporter role's aligned faction is revived into the game.
  • All Innocents are killed resulting in a Monster vs Supporter Role(s) showdown.
  • The Supporter Role(s) is converted into a Monster.

As well as the above, the Lawyer and Village Idiot have additional ways in which they can win:

Village Idiot

When a Priest uses the !exorcize NICKNAME command on a Village Idiot, the evil is driven out of the Village Idiot and they are turned into an Innocents-aligned Citizen. The former Village Idiot will become Mute as a result of the shock, however.

Lawyer

The Lawyer is currently the only Rogue role meaning that by default, it will lose. For a Lawyer to win, it must successfully defend a non-Monster player from being executed with the !defend NICKNAME command. Each time a player is defended, their faction is jotted down in the Lawyer's casebook. The Lawyer will win with the faction it has defended the most.