Difference between revisions of "The Night Round"
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Most roles act during the night round. Unlike the day round, no action in the night round is instantaneous - all actions will only happen after night ends. The night round, however, has 2 different parts. | Most roles act during the night round. Unlike the day round, no action in the night round is instantaneous - all actions will only happen after night ends. The night round, however, has 2 different parts. | ||
Revision as of 14:03, 22 January 2010
Most roles act during the night round. Unlike the day round, no action in the night round is instantaneous - all actions will only happen after night ends. The night round, however, has 2 different parts.
- The night, the longer part where players with night roles can perform their roles. Married couples frolic around during the night round too, resulting in a pregnancy and/or transmission of aids if applicable.
- Dawn, a shorter part where a few events take place. They are -
- Werewolf success or failure announced by a presence/absence of a howl
- Werewolf kill announced if applicable
- AIDS deaths announced
- Oracle gets the chance to !divine
List of skills that can be used during the night
- The Mafioso can vote on murder target
- The Werewolf can choose a bite target
- The Camorrista can vote on murder target
- The Detective can vote on investigate/arrest target or use bombsquad
- The Doctor can choose a target to visit for the night
- The Prostitute can choose a target to disable for the night. If it is the first night, the prostitute chooses an alignment instead.
- The Necromancer can use possess, confuse or hearghosts skills. If necromancer is currently possessing a target he does not have a night role.
- The Oracle can use divine (Dawn only)
- The Terrorist can plant a bomb on a target
- The Freemason can vote on inviting or seancing a player, using a ritual on a player if prepared, or preparing to perform a ritual.