Difference between revisions of "Vampire"

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{{Rolebox
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|nightMode=true
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|roleName=The Vampire
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|rolePicture=vampire.png
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|alignment=Monsters
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|amount=Initially 1
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(can convert)
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|rules=vampire}}
 
The Vampire is a role in the Monsters faction. These supernatural human monsters crave the blood of humans and will roam the streets every night, looking for prey which they will proceed to suck. The survivor of a Vampire bite will become a new Vampire, and before anyone notices they'll be a pack too strong to be defeated, causing the extinction of all the remaining humans.  
 
The Vampire is a role in the Monsters faction. These supernatural human monsters crave the blood of humans and will roam the streets every night, looking for prey which they will proceed to suck. The survivor of a Vampire bite will become a new Vampire, and before anyone notices they'll be a pack too strong to be defeated, causing the extinction of all the remaining humans.  
  
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|-
 
|-
 
|Vampire Suck  
 
|Vampire Suck  
'''(!suck NICKNAME'''
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('''!suck NICKNAME''')
 
|Night round  
 
|Night round  
|Will cause the Vampire to suck the specified player in the late night. Two things may happen when a non-Monster player is sucked by a Vampire:  
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|Will cause the Vampire to suck the specified player in the late night. Three things may happen when a non-Monster player is sucked by a Vampire:  
*They'll be caught unaware and brutally killed.
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*He'll be caught unaware and brutally killed.
*They'll be bitten but run away, becoming a new Vampire. The Priest cannot suffer this fate. If the Vampire had AIDS, the new Vampire will also contract Aids.
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*He'll be bitten but run away, becoming a new Vampire (a huge bat is seen flying across the moon). The Priest cannot usually suffer this fate. If the Vampire had [[Seropositive|AIDS]], the new Vampire will also contract it.
 
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*He'll be able to escape, reporting the attack to the [[Detective|police]].
And if a Vampire sucks a Monster, they will either avoid each other or fight to the death depending on whether the Monster is a Vampire or Werewolf.
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When a Vampire tries to suck blood from another Vampire, they'll recognize each other and go peacefully on their way. When a Vampire attacks a [[Werewolf]], they'll always fight (see Blood feud). The winner will be whoever fed more recently; If only one of them attacked the other, the attacker will also have the advantage.  
|-
 
|Blood Ties 
 
|Night round 
 
|When two vampires meet, unlike their Werewolf counterparts, they do not fight and instead avoid each other.
 
 
|-
 
|-
 
|Blood Feud
 
|Blood Feud
 
|Night round
 
|Night round
|If a Vampire and Werewolf meet, they will fight to the death with the outcome being decided by how recently each of them tasted blood/flesh.
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|If a Vampire and [[Werewolf]] meet, they will fight to the death.
 
|-
 
|-
|Vampire Self Control
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|Self Control
 
|Permanent   
 
|Permanent   
|Unlike their Werewolf counterparts, Vampires do not require feeding every night.
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|Unlike their [[Werewolf]] counterparts, Vampires do not require feeding every night.
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|-
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|Vengeful Lust
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|Visited by the [[Prostitute]]
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|Vampires are vulnerable to a visit from a prostitute. However, while this will save the Vampire's victim, it will always result in either the death or the conversion of the prostitute.
 
|-
 
|-
 
|Susceptibility to Disease  
 
|Susceptibility to Disease  
 
|Permanent
 
|Permanent
|Vampires can catch sexually transmitted diseases such as AIDS. They can also be disabled by the Prostitute. 
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|Vampires catch sexually transmitted diseases such as [[Seropositive|AIDS]] whenever possible.
 
|-
 
|-
|Vampire Society
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|Animal clumsiness
 
|Permanent   
 
|Permanent   
|Vampires are can join the Giant Clam society. (check) 
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|Vampires cannot disarm planted [[Terrorist|bombs]].
 
|-
 
|-
|Animal clumsiness  
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|Inherently Evil  
 
|Permanent   
 
|Permanent   
|Vampires cannot disarm planted bombs.(check)
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|Vampires can be killed by a [[Priest]]'s exorcism.
 
|-
 
|-
|Inherently Evil 
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|Natural Selection
|Permanent
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|Permanent  
|Vampires can be killed by a Priest's exorcism.
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|Vampires can't convert past 50% of the population; When 50% of players are monsters, a victim that would be converted will instead be killed.
 
|}
 
|}
  
 
== Related aspects ==  
 
== Related aspects ==  
None yet.
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=== Profiles ===
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*[[Magic Johnson]]
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*[[Ace reporter]]
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*[[Stalker]]
 +
 
  
 
== Strategies ==
 
== Strategies ==
 
None yet.
 
None yet.

Latest revision as of 16:06, 20 April 2010

The Vampire
Vampire.png
Alignment Monsters
Amount Initially 1

(can convert)

!rules MODE vampire
List of Roles

The Vampire is a role in the Monsters faction. These supernatural human monsters crave the blood of humans and will roam the streets every night, looking for prey which they will proceed to suck. The survivor of a Vampire bite will become a new Vampire, and before anyone notices they'll be a pack too strong to be defeated, causing the extinction of all the remaining humans.

Attributes

Attribute Trigger

Condition

Description
Vampire Suck

(!suck NICKNAME)

Night round Will cause the Vampire to suck the specified player in the late night. Three things may happen when a non-Monster player is sucked by a Vampire:
  • He'll be caught unaware and brutally killed.
  • He'll be bitten but run away, becoming a new Vampire (a huge bat is seen flying across the moon). The Priest cannot usually suffer this fate. If the Vampire had AIDS, the new Vampire will also contract it.
  • He'll be able to escape, reporting the attack to the police.

When a Vampire tries to suck blood from another Vampire, they'll recognize each other and go peacefully on their way. When a Vampire attacks a Werewolf, they'll always fight (see Blood feud). The winner will be whoever fed more recently; If only one of them attacked the other, the attacker will also have the advantage.

Blood Feud Night round If a Vampire and Werewolf meet, they will fight to the death.
Self Control Permanent Unlike their Werewolf counterparts, Vampires do not require feeding every night.
Vengeful Lust Visited by the Prostitute Vampires are vulnerable to a visit from a prostitute. However, while this will save the Vampire's victim, it will always result in either the death or the conversion of the prostitute.
Susceptibility to Disease Permanent Vampires catch sexually transmitted diseases such as AIDS whenever possible.
Animal clumsiness Permanent Vampires cannot disarm planted bombs.
Inherently Evil Permanent Vampires can be killed by a Priest's exorcism.
Natural Selection Permanent Vampires can't convert past 50% of the population; When 50% of players are monsters, a victim that would be converted will instead be killed.

Related aspects

Profiles


Strategies

None yet.