Difference between revisions of "Detective"
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== Strategies == | == Strategies == | ||
When games get large enough, the [[Prostitute]] role is assigned. In games where a Prostitute exists, the Detective should stay hidden during the first night in order to see which faction the Prostitute aligns. If the Prostitute aligns Innocent, then the Detective may come out into the public. If, however, the Prostitute aligns Mafia or Camorra, then the Detective may wish to remain hidden until a confirmed non-innocent is investigated. This way, the non-innocent Prostitute will not know who the Detective is and will likely disable someone else, such as their own Mafia/Camorra. | When games get large enough, the [[Prostitute]] role is assigned. In games where a Prostitute exists, the Detective should stay hidden during the first night in order to see which faction the Prostitute aligns. If the Prostitute aligns Innocent, then the Detective may come out into the public. If, however, the Prostitute aligns Mafia or Camorra, then the Detective may wish to remain hidden until a confirmed non-innocent is investigated. This way, the non-innocent Prostitute will not know who the Detective is and will likely disable someone else, such as their own Mafia/Camorra. | ||
During games where a [[Terrorist]] exists, it is recommended the Detective appoint a deputy so that they can disarm any bombs the Terrorist sets. However, unless the person you appointed is Innocent beyond a shadow of a doubt, it is highly recommended the Detective not reveal themselves to the deputy and refrain from performing any Detective commands during the following night until the VERY LAST second. This way, if the person you appointed turns out to be Mafia/Camorra-aligned, then you can rest easy knowing that they did not kill you off. | During games where a [[Terrorist]] exists, it is recommended the Detective appoint a deputy so that they can disarm any bombs the Terrorist sets. However, unless the person you appointed is Innocent beyond a shadow of a doubt, it is highly recommended the Detective not reveal themselves to the deputy and refrain from performing any Detective commands during the following night until the VERY LAST second. This way, if the person you appointed turns out to be Mafia/Camorra-aligned, then you can rest easy knowing that they did not kill you off. |
Revision as of 14:53, 20 April 2010
The Detective | |
---|---|
Alignment | Innocents |
Amount | 1 |
!rules MODE police | |
List of Roles |
The Detective is a member of the police force; a public service under the guidance of Agent Smith, who has vast amount of resources to be used in the important duty of keeping the town safe and free of pesky criminals, not to mention bloodthirsty monsters. He is an informed Innocent, and should try to lead the actions of the members of their faction in a way that results in the triumph of the Innocents against evil.
Attributes
Attribute | Trigger
Condition |
Description |
---|---|---|
Appoint Deputy
(!appoint NICKNAME) |
Night round | In addition to his nightly investigation, the detective can now appoint any player in the game as his deputy (and there is no limit to his amount of deputies). While a deputy can not !investigate, !arrest or !deputy, he can lead a bomb squad, talk on the detective channel, view results and can be used as the new public figure for the innocents. |
Investigation vote
(!investigate NICKNAME) |
Night round | Casts a vote for the target of a night's investigation. An investigation will usually (save for a small chance of failure) let the Detectives know the occupation of a player. The Village Idiot and Oracle are immune to investigation. This ability can be blocked by the Prostitute, and if there are no effective votes, no investigation will occur. |
Arrest vote
(!arrest NICKNAME) |
Night round | Casts a vote for the target of the next morning's arrest. The police can either investigate or arrest, not both, and the course of action taken is determined by the amount of votes of each type. An arrested player will not be able to use his skills or vote in the Day Round execution for one full day, after which one of the following things will happen:
This ability can be blocked by the Prostitute, and if there are no effective votes, no arrest will occur. |
Bomb Squad intervention
(!bombsquad NICKNAME) |
Night round | Causes a Detective to abandon that night's investigation team and personally lead a Bomb Squad to a player's house, in order to professionally defuse a bomb that may have been placed there by a Terrorist. If no Detectives are left to investigate or arrest, no investigation or arrest will occur. This ability can be blocked by the Prostitute. |
Police channel
(p MESSAGE) |
Permanent | Detectives can use this channel to talk exclusively with other detectives. Failed Werewolf attacks are also reported to this channel. |
Related aspects
Profiles
Strategies
When games get large enough, the Prostitute role is assigned. In games where a Prostitute exists, the Detective should stay hidden during the first night in order to see which faction the Prostitute aligns. If the Prostitute aligns Innocent, then the Detective may come out into the public. If, however, the Prostitute aligns Mafia or Camorra, then the Detective may wish to remain hidden until a confirmed non-innocent is investigated. This way, the non-innocent Prostitute will not know who the Detective is and will likely disable someone else, such as their own Mafia/Camorra.
During games where a Terrorist exists, it is recommended the Detective appoint a deputy so that they can disarm any bombs the Terrorist sets. However, unless the person you appointed is Innocent beyond a shadow of a doubt, it is highly recommended the Detective not reveal themselves to the deputy and refrain from performing any Detective commands during the following night until the VERY LAST second. This way, if the person you appointed turns out to be Mafia/Camorra-aligned, then you can rest easy knowing that they did not kill you off.