Populous

From Mafia

Created by Protected, Populous mode is for large games involving 23+ players, in this mode Village idiot and Necromancer are reenabled, initial aids strength decreases, VI mason chance is increased, Terrorist explosion chance is increased, Extra Mafia and Camorra, Improved chance of child birth and the Nuke timer decreased.

Basic Rules

  • Minimum players: 23
  • Maximum players: 99
  • Mafia/Camorra victory mode: standard
  • Mode priority: 100
  • Mode redirection if not enough players: default
  • Mode redirection if too many players: populous

Times

  • Night round: 25 seconds
  • Day round (discussion): 40 seconds
  • Day round (execution): 20 seconds
  • Maximum delay variance: 1.8 seconds/player
  • Delay between rounds: 15 seconds
  • Delay between games: 4 seconds/player

Specific Role Thresholds

  • Mafia min threshold: 5 players
  • Police min threshold: 7 players
  • Paparazzo min threshold: 8 players
  • Oracle min threshold: 9 players
  • Freemasons min threshold: 9 players
  • Doctor min threshold: 10 players
  • Prostitute min threshold: 11 players
  • Mayor min threshold: 11 players
  • Priest min threshold: 12 players
  • Vampire min threshold: 12 players
  • Saiyan min threshold: 13 players
  • AIDS min threshold: 13 players
  • Mailman min threshold: 15 players
  • Werewolf min threshold: 16 players
  • Lawyer min threshold: 17 players
  • Giant Clam min threshold: 17 players
  • Terrorist min threshold: 18 players
  • Camorra min threshold: 20 players
  • Village Idiot min threshold: 23 players
  • Necromancer min threshold: 23 players


Player number Role Thresholds

Players Mafia Citizens Monsters Neutral Freemasons Aids GiantClam Camorra
23 4 Mafia, Possible Prostitute, Possible Terrorist 2 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (50% Village idiot) 2 5,?6 4 Camorra, , Village Idiot, Necromancer, Possible Prostitute, Possible Terrorist
  • Note the (% Village Idiot) in freemasons refers to the % chance that a player in the Freemasons is Village Idiot

Default Role specific information

Mafia/Camorra Aligned

  • Camorra amount: 17 %
  • Camorra maximum amount: 4 players
  • Mafia amount (games w/ Camorra): 17 %
  • Mafia maximum amount (games w/ Camorra): 4 players

Village Idiot

  • Village Idiot min threshold: 23 players
  • Village Idiot max threshold: 999 players

Necromancer

  • Necromancer countdown: 0 days
  • Necromancer death channel success: 90 %
  • Necromancer possession success: 45 %
  • Necromancer confusion success: 60 %
  • Necromancer zombie revival success: 75 %

Terrorist

  • Terrorist plant chance: 85 %
  • Standard self-defuse chance: 20 %
  • Assisted defuse chance: 45 %
  • Involuntary death trigger chance: 50 %

Innocent Aligned

Police

  • Police investigation success: 95 %
  • Police arrest threshold: 8 players
  • Police counterattacked on wrongful arrest: 30 %
  • Bomb squad defuse chance: 85 %

Saiyan

  • Saiyan survival chance: 15 %

Mailman

  • Mailman initial messages: 10 messages

Oracle

  • Oracle accuracy: 88 %
  • Initial anger of the gods: 35 %
  • Anger increase on generic divination: 10
  • Anger increase on specific divination: 15
  • Random anger increase on all divinations: 5
  • Daily anger attenuation: 15
  • Punished with temporary confusion at: 70 %
  • Punished with loss of day's vote at: 80 %
  • Punished with permanent muteness at: 85 %
  • Punished with temporary deafness at: 95 %
  • Reveal main role: 20 %
  • Roundabout reveal main role: 5 %
  • Reveal mayor status: 2 %
  • Reveal freemason status: 5 %
  • Reveal seropositive status: 2 %
  • Reveal clam status: 2 %
  • Foresight of murder: 9 %
  • Foresight of doctor visit: 4 %
  • Foresight of prostitute visit: 6 %
  • Foresight of freemason ritual: 6 %
  • Identify suspicious person: 5 %
  • Police channel telepathy: 4 %
  • Mafia channel telepathy: 6 %
  • Freemason channel telepathy: 5 %
  • Death channel telepathy: 3 %
  • Mail telepathy: 3 %
  • Camorra channel telepathy: 5 %

Priest

  • Het. couple pregnancy: 90 %
  • Death by sorrow chance: 60 %

Monsters Aligned

Werewolf

  • Werewolf initial growl: 0 %
  • Werewolf growl conversion modifier: 2
  • Werewolf growl speaking increment: 0.2
  • Werewolf growl growling increment: 1.6
  • Werewolf inaccuracy: 35 %
  • Werewolf effectiveness: 70 %
  • Werewolf deadliness: 40 %

Vampire

  • Vampire effectiveness: 55 %
  • Vampire deadliness: 35 %

Neutral Aligned

Lawyer

  • Lawyer defense chance: 90 %

Cumulative roles

Freemason

  • Freemasons initial amount: 15 %
  • Freemasons village idiot chance: 50 %
  • Freemasons curse success: 65 %
  • Freemasons revive success: 40 %

Paparazzo

  • Paparazzo identity guesses: 1 /player
  • Paparazzo workday: 10 hours
  • Paparazzo trespassing: 3 hour(s)/line
  • Paparazzo chance of being noticed: 12 %
  • Paparazzo publishing: 2 hour(s)/line

Seropositive

  • AIDS initial amount: 10 %
  • AIDS initial chance of death: 5 %
  • AIDS linear chance of death modifier: 5
  • AIDS exponential chance of death modifier: 5
  • AIDS transmission coeficient: 0.8

Giant Clam

  • Giant Clam amount: 25 %
  • Giant Clam countdown: 2 days