Vampire

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The Vampire is a role in the Monsters faction. These supernatural human monsters crave the blood of humans and will roam the streets every night, looking for prey which they will proceed to suck. The survivor of a Vampire bite will become a new Werewolf, and before anyone notices they'll be a pack too strong to be defeated, causing the extinction of all the remaining humans.

Attributes

Attribute Trigger

Condition

Description
Vampire Suck

(!suck NICKNAME

Night round Will cause the Vampire to suck the specified player in the late night. Two things may happen when a non-Monster player is sucked by a Vampire:
  • He'll be caught unaware and brutally killed
  • He'll be bitten but run away, becoming a new Vampire. The Priest cannot suffer this fate.

And when a Vampire bites a werewolf.

  • They'll fight and the attacker kills the victim.
  • They'll fight and the victim kills the attacker.
  • They'll both die.
Vampire bloodlines Night round When two vampires meet unlike their werewolf counterparts, they do not fight and instead avoid each other.
Victim of disease Permanent Vampire can catch sexually transmitted diseases such as AIDS. They can also be disabled by the Prostitute.
Social Permanent Vampires are can join the Giant Clam society. and they can be defended by a Lawyer (not sure).
Vampire clumsiness Permanent Vampires cannot disarm planted bombs.(check)
Inherently evil Permanent Vampires can be killed by a Priest's exorcism.

Related aspects

None yet.

Strategies

None yet.