Priest

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The Priest is an Innocent-aligned role that was introduced in order to counterbalance the addition of the Werewolf Faction. He can perform marriages between two players and exorcisms.

Attributes

Attribute Trigger

Condition

Description
Prayer and meditation Beginning of the game/

After using a skill

The Priest must meditate for one day before using his abilities. After meditating, his abilities will be available every day until he uses one of them, after which he will have to meditate again.
Werewolf shield Permanent The Priest can't be converted into a Werewolf. When he noticed a Werewolf attack too late to run away, he will fight back, scaring away the Werewolf instead (who learns the identity of the Priest). The Priest can still be killed by the Werewolf if caught unaware.
Exorcism

(!exorcize NICKNAME)

In the Morning, must have meditated This skill destroys the evil possessing a soul:
  • If used on a Werewolf or Necromancer, they will die. The Priest's name is not revealed.
  • If used on a Village Idiot, he becomes a Citizen and also goes mute with the shock. The Priest's name is not revealed.
  • If used on anyone else, the Priest will unsuccessfully try to destroy the unexisting evil until he dies of exhaustion. His target's name is not revealed.
Marriage

(!marry PLAYERa PLAYERb)

In the Morning, must have meditated This skill marries two players. The players must never have married before and neither one can be a Priest. Marriage merges the targets together in the same family, which can be either the former family of either of them or a new family generated by merging both of their former families (random pick). Each of the married players can have either gender - Male or Female. Marriage never reveals the name of the Priest.

Read below for more information.

Related aspects

Other useful commands

Command Effect
!family Lists your family members who are currently alive.
!fam MESSAGE Sends a private message to the family channel, which is received by all the members of your family.

Sexual Intercourse

Married couples have sex once in the night after being married (if both are still alive). This has two effects:

  • If one of the two married players is Seropositive, the status will be passed on to their partner at this time, regardless of whether a Doctor visited them or not.
  • If the couple is heterosexual, there is a chance the female player will become pregnant.

Pregnancy and Birth

When a player becomes pregnant, they will "give birth" in the following Day Round to a random dead player who has not set Away status.

If, however, the pregnant player does not survive to see the Day Round, the birth will not occur.

The player that is "given birth to" becomes a part of his/her mother's family.

Since the birth is the last event to take place when a Day Round begins, it is entirely possible for the father to be murdered/cursed and then given birth to immediately afterwards.

Family Deaths

When a player that is married or part of a family dies, there is a chance that his/her family members will kill themselves due to suicide, depression, guilt, etc. creating a chain reaction of deaths.

There is a set percentage that determines the chance of each family member dying. The percentage is dependant on the mode being played.

Strategies

None yet.