Difference between revisions of "Vampire"

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|Will cause the Vampire to suck the specified player in the late night. Two things may happen when a non-Monster player is sucked by a Vampire:  
 
|Will cause the Vampire to suck the specified player in the late night. Two things may happen when a non-Monster player is sucked by a Vampire:  
 
*They'll be caught unaware and brutally killed.
 
*They'll be caught unaware and brutally killed.
*They'll be bitten but run away, becoming a new Vampire. The Priest cannot suffer this fate. If the Vampire had AIDS, the new Vampire will also contract Aids.
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*They'll be bitten but run away, becoming a new Vampire. (huge bat is seen flying across the moon)The Priest cannot suffer this fate. If the Vampire had AIDS, the new Vampire will also contract Aids.
  
 
And if a Vampire sucks a Monster, they will either avoid each other or fight to the death depending on whether the Monster is a Vampire or Werewolf.
 
And if a Vampire sucks a Monster, they will either avoid each other or fight to the death depending on whether the Monster is a Vampire or Werewolf.

Revision as of 16:12, 28 February 2010

The Vampire is a role in the Monsters faction. These supernatural human monsters crave the blood of humans and will roam the streets every night, looking for prey which they will proceed to suck. The survivor of a Vampire bite will become a new Vampire, and before anyone notices they'll be a pack too strong to be defeated, causing the extinction of all the remaining humans.

Attributes

Attribute Trigger

Condition

Description
Vampire Suck

(!suck NICKNAME

Night round Will cause the Vampire to suck the specified player in the late night. Two things may happen when a non-Monster player is sucked by a Vampire:
  • They'll be caught unaware and brutally killed.
  • They'll be bitten but run away, becoming a new Vampire. (huge bat is seen flying across the moon)The Priest cannot suffer this fate. If the Vampire had AIDS, the new Vampire will also contract Aids.

And if a Vampire sucks a Monster, they will either avoid each other or fight to the death depending on whether the Monster is a Vampire or Werewolf.

Blood Ties Night round When two vampires meet, unlike their Werewolf counterparts, they do not fight and instead avoid each other.
Blood Feud Night round If a Vampire and Werewolf meet, they will fight to the death with the outcome being decided by how recently each of them tasted blood/flesh.
Vampire Self Control Permanent Unlike their Werewolf counterparts, Vampires do not require feeding every night.
Susceptibility to Disease Permanent Vampires can catch sexually transmitted diseases such as AIDS. They can also be disabled by the Prostitute.
Vampire Society Permanent Vampires are can join the Giant Clam society. (check)
Animal clumsiness Permanent Vampires cannot disarm planted bombs.(check)
Inherently Evil Permanent Vampires can be killed by a Priest's exorcism.

Related aspects

None yet.

Strategies

None yet.