Werewolf

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The Werewolf is the only role in the Werewolves faction. These supernatural and slightly deranged beasts crave the blood of humans and will roam the streets every night, looking for prey which they will proceed to attack. The survivor of a Werewolf bite will become a new Werewolf, and before anyone notices they'll be a pack too strong to be defeated, causing the extinction of all the remaining humans.

Attributes

Attribute Trigger

Condition

Description
Werewolf bite

(!bite NICKNAME

Night round Will cause the Werewolf to bite the specified player in the late night. Three things may happen when a non-Werewolf player is bitten by a Werewolf:
  • He'll be caught unaware and brutally killed (not to mention chewed)
  • He'll be bitten but run away, becoming a new Werewolf (a howl will be heard). The Priest cannot suffer this fate.
  • He'll see the Werewolf coming and run into a crowd, escaping and reporting the attack to the police.

And when a Werewolf bites another Werewolf:

  • They'll fight and the attacker kills the victim.
  • They'll fight and the victim kills the attacker.
  • They'll circle each other for a while and part ways without fighting.
Compulsion to bite Night round If the Werewolf does not choose a victim to bite, it'll attack the first person it sees, or even itself!
Thirst for blood Night round The Werewolf may stop looking for its victim of choice if it runs into another player along the way, in which case it will attack the other player.
Compulsion to growl Speaking in public Every time a Werewolf says something, there is a small chance it'll forget itself and GROWL instead of using human language, which will reveal it as a Werewolf.
Immunity to disease Permanent Werewolves do not catch sexually transmitted diseases such as AIDS, UNLESS induced by Santa. They are also not disabled by the Prostitute.
Anti-social Permanent Werewolves are loners and cannot join the Giant Clam society, UNLESS induced by Santa. and they cannot be defended by a Lawyer.
Animal clumsiness Permanent Werewolves cannot disarm planted bombs.
Inherently evil Permanent Werewolves can be killed by a Priest's exorcism.

Related aspects

None.

Strategies

None yet.