Werewolf
From Mafia
The Werewolf is the only role in the Werewolves faction. These supernatural and slightly deranged beasts crave the blood of humans and will roam the streets every night, looking for prey which they will proceed to attack. The survivor of a Werewolf bite will become a new Werewolf, and before anyone notices they'll be a pack too strong to be defeated, causing the extinction of all the remaining humans.
Attributes
Attribute | Trigger
Condition |
Description |
---|---|---|
Werewolf bite
(!bite NICKNAME |
Night round | Will cause the Werewolf to bite the specified player in the late night. Three things may happen when a non-Werewolf player is bitten by a Werewolf:
And when a Werewolf bites another Werewolf:
|
Compulsion to bite | Night round | If the Werewolf does not choose a victim to bite, it'll attack the first person it sees, or even itself! |
Thirst for blood | Night round | The Werewolf may stop looking for its victim of choice if it runs into another player along the way, in which case it will attack the other player. |
Compulsion to growl | Speaking in public | Every time a Werewolf says something, there is a small chance it'll forget itself and GROWL instead of using human language, which will reveal it as a Werewolf. |
Immunity to disease | Permanent | Werewolves do not catch sexually transmitted diseases such as AIDS, UNLESS induced by Santa. They are also not disabled by the Prostitute. |
Anti-social | Permanent | Werewolves are loners and cannot join the Giant Clam society, UNLESS induced by Santa. and they cannot be defended by a Lawyer. |
Animal clumsiness | Permanent | Werewolves cannot disarm planted bombs. |
Inherently evil | Permanent | Werewolves can be killed by a Priest's exorcism. |
Related aspects
None.
Strategies
None yet.