Difference between revisions of "Default"

From Mafia
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| 5
 
| 3 Camorra, Possible Prostitute, Possible Terrorist  
 
| 3 Camorra, Possible Prostitute, Possible Terrorist  
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== Default Role specific information ==
 +
=== Mafia/Camorra Aligned===
 +
*Mafia amount: 22 % of Players
 +
*Mafia maximum amount: 4
 +
**In Games with Camorra
 +
*Mafia amount (games w/ Camorra): 17 % of Players
 +
*Mafia maximum amount (games w/ Camorra): 3 players
 +
*Camorra amount: 17 % of Players
 +
*Camorra maximum amount: 3 players
 +
==== Village Idiot ====
 +
*Village Idiot max threshold: 15 players
 +
==== Necromancer ====
 +
*Necromancer max threshold: 19 players
 +
*Necromancer countdown: 1 days
 +
*Necromancer death channel success: 90 %
 +
*Necromancer possession success: 45 %
 +
*Necromancer confusion success: 60 %
 +
*Necromancer zombie revival success: 75 %
 +
==== Terrorist ====
 +
*Terrorist plant chance: 85 %
 +
*Standard self-defuse chance: 20 %
 +
*Assisted defuse chance: 45 %
 +
*Involuntary death trigger chance: 40 %
 +
 
 +
=== Innocent Aligned===
 +
==== Police ====
 +
*Police investigation success: 95 %
 +
*Police arrest threshold: 8 players
 +
*Police counterattacked on wrongful arrest: 30 %
 +
*Bomb squad defuse chance: 85 %
 +
==== Saiyan ====
 +
*Saiyan survival chance: 15 %
 +
==== Mailman ====
 +
*Mailman initial messages: 10 messages

Revision as of 16:31, 8 April 2010

Created by Protected, the default mode is the mode you will enter by typing !join. Default has many "plain" citizens and every role is playable if enough people join the game. 5-35 players are needed to play.

Basic Rules

  • Minimum players: 5
  • Maximum players: 22
  • Mafia/Camorra victory mode: standard
  • Mode priority: 100
  • Mode redirection if not enough players: default
  • Mode redirection if too many players: populous

Times

  • Night round: 30 seconds
  • Day round (discussion): 50 seconds
  • Day round (execution): 25 seconds
  • Maximum delay variance: 1.6 seconds/player
  • Delay between rounds: 20 seconds
  • Delay between games: 4 seconds/player

Specific Role Thresholds

  • Mafia min threshold: 5 players
  • Police min threshold: 7 players
  • Village Idiot min threshold: 8 players
  • Paparazzo min threshold: 8 players
  • Oracle min threshold: 9 players
  • Freemasons min threshold: 9 players
  • Doctor min threshold: 10 players
  • Prostitute min threshold: 11 players
  • Mayor min threshold: 11 players
  • Priest min threshold: 12 players
  • Vampire min threshold: 12 players
  • Saiyan min threshold: 13 players
  • AIDS min threshold: 13 players
  • Mailman min threshold: 15 players
  • Necromancer min threshold: 15 players
  • Werewolf min threshold: 16 players
  • Lawyer min threshold: 17 players
  • Giant Clam min threshold: 17 players
  • Terrorist min threshold: 18 players
  • Camorra min threshold: 20 players
  • Village Idiot max threshold: 15 players
  • Necromancer max threshold: 19 players


Player number Role Thresholds

Players Role activated Mafia Citizens Monsters Neutral Freemasons Aids GiantClam Camorra
5 Mafia, Citizen 1 4 0 0 0 0 0 0
6 No New Roles 1 5 0 0 0 0 0 0
7 Detective 1 5 Citizen , Detective 0 0 0 0 0 0
8 Village Idiot, Paparazzo 2 Mafia, Village Idiot 4 Citizen, Detective 0 0 0 0 0 0
9 Oracle, Freemasons 2 Mafia, Village Idiot 4 Citizen, Detective, Oracle 0 0 1 (25% Village Idiot/75% Citizen) 0 0 0
10 Doctor 2 Mafia, Village Idiot 4 Citizen, Detective, Oracle, Doctor 0 0 2 (25% Village Idiot/75% Citizen) 0 0 0
11 Prostitute, Mayor 2 Mafia, Village Idiot, Possible Prostitute 4 Citizen, Detective, Oracle, Doctor, Possible Prostitute 0 0 2 (25% Village Idiot/75% Citizen) 0 0 0
12 Priest, Vampire 3 Mafia, Village Idiot, Possible Prostitute 2 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest Vampire 0 2 (25% Village Idiot/75% Citizen) 0 0 0
13 Saiyan, Aids 3 Mafia, Village Idiot, Possible Prostitute 2 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan Vampire 0 2 (25% Village Idiot/75% Citizen) 1 0 0
14 No New Roles 3 Mafia, Village Idiot, Possible Prostitute 3 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan Vampire 0 2 (25% Village Idiot/75% Citizen) 1 0 0
15 Mailman, Necromancer 3 Mafia, Possible Prostitute, Necromancer 2 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire 0 2 (100% Citizen) 1, ?2 0 0
16 Werewolf 3,?4 Mafia, Possible Prostitute, Necromancer 1,?2 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf 0 2 (100% Citizen) 2 0 0
17 Lawyer, Giant Clam 4 Mafia, Possible Prostitute, Necromancer 2 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (100% Citizen) 2 4 0
18 Terrorist 4 Mafia, Possible Prostitute, Necromancer, Terrorist 1 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (100% Citizen) 2 4,?5 0
19 No New Roles 4 Mafia, Possible Prostitute, Necromancer, Terrorist 2 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (100% Citizen) 2 5 0
20 Camorra 3 Mafia, Possible Prostitute, Possible Terrorist 3 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (100% Citizen) 2 5 3 Camorra, Possible Prostitute, Possible Terrorist
21 No New Roles 3 Mafia, Possible Prostitute, Possible Terrorist 4 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (100% Citizen) 2 5 3 Camorra, Possible Prostitute, Possible Terrorist
22 No New Roles 3 Mafia, Possible Prostitute, Possible Terrorist 5 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (100% Citizen) 2 5 3 Camorra, Possible Prostitute, Possible Terrorist

Default Role specific information

Mafia/Camorra Aligned

  • Mafia amount: 22 % of Players
  • Mafia maximum amount: 4
    • In Games with Camorra
  • Mafia amount (games w/ Camorra): 17 % of Players
  • Mafia maximum amount (games w/ Camorra): 3 players
  • Camorra amount: 17 % of Players
  • Camorra maximum amount: 3 players

Village Idiot

  • Village Idiot max threshold: 15 players

Necromancer

  • Necromancer max threshold: 19 players
  • Necromancer countdown: 1 days
  • Necromancer death channel success: 90 %
  • Necromancer possession success: 45 %
  • Necromancer confusion success: 60 %
  • Necromancer zombie revival success: 75 %

Terrorist

  • Terrorist plant chance: 85 %
  • Standard self-defuse chance: 20 %
  • Assisted defuse chance: 45 %
  • Involuntary death trigger chance: 40 %

Innocent Aligned

Police

  • Police investigation success: 95 %
  • Police arrest threshold: 8 players
  • Police counterattacked on wrongful arrest: 30 %
  • Bomb squad defuse chance: 85 %

Saiyan

  • Saiyan survival chance: 15 %

Mailman

  • Mailman initial messages: 10 messages