Difference between revisions of "Fewcits"

From Mafia
(semi complete)
 
(unconfirmed)
Line 1: Line 1:
Created by C.C. or Aquafina, (?) fewcits has fewer "plain" citizens, and most roles are acheived with less players than default mode. This is currently one of the most popular modes. 5-35 players are needed to play.  
+
Created by C.C. or Aquafina, (?) fewcits has fewer "plain" citizens, and most roles are acheived with less players than default mode. This is currently one of the most popular modes. 5-19 players are needed to play.  
 
   
 
   
 
== Basic Rules ==
 
== Basic Rules ==
Line 204: Line 204:
 
| 5
 
| 5
 
|}
 
|}
 +
* It should be noted, AIDs, Freemason and Mafia Value are still not confirmed.
 
== Default Role specific information ==
 
== Default Role specific information ==
 
=== Mafia Aligned===
 
=== Mafia Aligned===

Revision as of 00:14, 9 April 2010

Created by C.C. or Aquafina, (?) fewcits has fewer "plain" citizens, and most roles are acheived with less players than default mode. This is currently one of the most popular modes. 5-19 players are needed to play.

Basic Rules

  • Minimum players: 5
  • Maximum players: 19
  • Mafia victory mode: standard
  • Mode priority: 95
  • Mode redirection if not enough players: fewcits
  • Mode redirection if too many players: default

Times

  • Night round: 30 seconds
  • Day round (discussion): 50 seconds
  • Day round (execution): 25 seconds
  • Maximum delay variance: 1.6 seconds/player
  • Delay between rounds: 20 seconds
  • Delay between games: 4 seconds/player

Specific Role Thresholds

  • Mafia min threshold: 5 players
  • Doctor min threshold: 5 players
  • Saiyan min threshold: 6 players
  • Police min threshold: 7 players
  • Village Idiot min threshold: 7 players
  • Mayor min threshold: 8 players
  • Freemasons min threshold: 8 players
  • Werewolf min threshold: 9 players
  • Priest min threshold: 9 players
  • Oracle min threshold: 10 players
  • Paparazzo min threshold: 10 players
  • Prostitute min threshold: 11 players
  • AIDS min threshold: 11 players
  • Mailman min threshold: 12 players
  • Terrorist min threshold: 15 players
  • Giant Clam min threshold: 15 players
  • Necromancer min threshold: 16 players
  • Lawyer min threshold: 17 players
  • Vampire min threshold: 17 players
  • Camorra min threshold: 20 players
  • Village Idiot max threshold: 16 players
  • Terrorist max threshold: 18 players


Player number Role Thresholds

Players Role activated Mafia Citizens Monsters Neutral Freemasons Aids GiantClam
5 Mafia, Citizen, Doctor 1 3 Citizen, Doctor 0 0 0 0 0
6 Saiyan 1 3 Citizen, Doctor, Saiyan 0 0 0 0 0
7 Detective, Village Idiot 1 Mafia, Village Idiot 2 Citizen , Doctor, Saiyan, Detective 0 0 0 0 0
8 Mayor, Freemasons 2 Mafia, Village Idiot 2 Citizen , Doctor, Saiyan, Detective 0 0 1 (25% Village Idiot/75% Citizen) 0 0
9 Werewolf, Priest 2 Mafia, Village Idiot 1 Citizen , Doctor, Saiyan, Detective, Priest Werewolf 0 1 (25% Village Idiot/75% Citizen) 0 0
10 Oracle, Paparazzo 2 Mafia, Village Idiot 1 Citizen , Doctor, Saiyan, Detective, Priest, Oracle Werewolf 0 2 (25% Village Idiot/75% Citizen) 0 0
11 Prostitute, AIDs 2 Mafia, Village Idiot, Possible Prostitute 1 Citizen , Doctor, Saiyan, Detective, Priest, Oracle, Possible Prostitute Werewolf 0 2 (25% Village Idiot/75% Citizen) 1 0
12 Mailman 2 Mafia, Village Idiot, Possible Prostitute 1 Citizen , Doctor, Saiyan, Detective, Priest, Oracle, Possible Prostitute, Mailman Werewolf 0 2 (25% Village Idiot/75% Citizen) 1 0
13 No New Roles 2 Mafia, Village Idiot, Possible Prostitute 2 Citizen , Doctor, Saiyan, Detective, Priest, Oracle, Possible Prostitute, Mailman Werewolf 0 2 (25% Village Idiot/75% Citizen) 1 0
14 No New Roles 3 Mafia, Village Idiot, Possible Prostitute 2 Citizen , Doctor, Saiyan, Detective, Priest, Oracle, Possible Prostitute, Mailman Werewolf 0 2 (25% Village Idiot/75% Citizen) 1 0
15 Terrorist, Giant Clam 3 Mafia, Village Idiot, Possible Prostitute, Terrorist 2 Citizen , Doctor, Saiyan, Detective, Priest, Oracle, Possible Prostitute, Mailman Werewolf 0 2 (25% Village Idiot/75% Citizen) 1 4
16 Necromancer 3 Mafia, Village Idiot, Possible Prostitute, Terrorist, Necromancer 2 Citizen , Doctor, Saiyan, Detective, Priest, Oracle, Possible Prostitute, Mailman Werewolf 0 2 (25% Village Idiot/75% Citizen) 1 4
17 Lawyer, Vampire 4 Mafia, Possible Prostitute, Terrorist, Necromancer 1 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Werewolf, Vampire Lawyer 3 (100% Citizen) 2 4
18 Now New Roles 4 Mafia, Possible Prostitute, Terrorist, Necromancer 2 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (100% Citizen) 2 4,?5
19 No New Roles 4 Mafia, Possible Prostitute, Necromancer 4 Citizen, Detective, Oracle, Doctor, Possible Prostitute, Priest, Saiyan, Mailman Vampire, Werewolf Lawyer 3 (100% Citizen) 2 5
  • It should be noted, AIDs, Freemason and Mafia Value are still not confirmed.

Default Role specific information

Mafia Aligned

  • Mafia amount: 22 % of Players
  • Mafia maximum amount: 4

Village Idiot

  • Village Idiot max threshold: 16 players

Necromancer

  • Necromancer countdown: 1 days
  • Necromancer death channel success: 90 %
  • Necromancer possession success: 45 %
  • Necromancer confusion success: 60 %
  • Necromancer zombie revival success: 75 %

Terrorist

  • Terrorist max threshold: 18 players
  • Terrorist plant chance: 85 %
  • Standard self-defuse chance: 20 %
  • Assisted defuse chance: 45 %
  • Involuntary death trigger chance: 40 %

Innocent Aligned

Police

  • Police investigation success: 95 %
  • Police arrest threshold: 4 players
  • Police counterattacked on wrongful arrest: 30 %
  • Bomb squad defuse chance: 85 %

Saiyan

  • Saiyan survival chance: 15 %

Mailman

  • Mailman initial messages: 5 messages

Oracle

  • Oracle accuracy: 88 %
  • Initial anger of the gods: 35 %
  • Anger increase on generic divination: 10
  • Anger increase on specific divination: 15
  • Random anger increase on all divinations: 5
  • Daily anger attenuation: 15
  • Punished with temporary confusion at: 70 %
  • Punished with loss of day's vote at: 80 %
  • Punished with permanent muteness at: 85 %
  • Punished with temporary deafness at: 95 %
  • Reveal main role: 20 %
  • Roundabout reveal main role: 5 %
  • Reveal mayor status: 2 %
  • Reveal freemason status: 5 %
  • Reveal seropositive status: 2 %
  • Reveal clam status: 2 %
  • Foresight of murder: 9 %
  • Foresight of doctor visit: 4 %
  • Foresight of prostitute visit: 6 %
  • Foresight of freemason ritual: 6 %
  • Identify suspicious person: 5 %
  • Police channel telepathy: 4 %
  • Mafia channel telepathy: 6 %
  • Freemason channel telepathy: 5 %
  • Death channel telepathy: 3 %
  • Mail telepathy: 3 %
  • Camorra channel telepathy: 5 %

Priest

  • Het. couple pregnancy: 80 %
  • Death by sorrow chance: 60 %

Monsters Aligned

Werewolf

  • Werewolf initial growl: 0 %
  • Werewolf growl conversion modifier: 2
  • Werewolf growl speaking increment: 0.2
  • Werewolf growl growling increment: 1.6
  • Werewolf inaccuracy: 35 %
  • Werewolf effectiveness: 70 %
  • Werewolf deadliness: 40 %

Vampire

  • Vampire effectiveness: 55 %
  • Vampire deadliness: 35 %

Neutral Aligned

Lawyer

  • Lawyer defense chance: 90 %

Cumulative roles

Freemason

  • Freemasons initial amount: 15 %
  • Freemasons village idiot chance: 25 %
  • Freemasons curse success: 65 %
  • Freemasons revive success: 40 %

Paparazzo

  • Paparazzo identity guesses: 1 /player
  • Paparazzo workday: 10 hours
  • Paparazzo trespassing: 3 hour(s)/line
  • Paparazzo chance of being noticed: 12 %
  • Paparazzo publishing: 2 hour(s)/line

Seropositive

  • AIDS initial amount: 10 %
  • AIDS initial chance of death: 10 %
  • AIDS linear chance of death modifier: 5
  • AIDS exponential chance of death modifier: 5
  • AIDS transmission coeficient: 0.8

Giant Clam

  • Giant Clam amount: 25 %
  • Giant Clam countdown: 2 days