Difference between revisions of "Seropositive"
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Hammertime (talk | contribs) (Created page with 'There is an epidemic of AIDS in town. This terrible immunodeficiency, caused by the HIV, is transmitted via intimate contact with an affected partner. Players affected with this …') |
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− | There is an epidemic of AIDS in town. This terrible immunodeficiency, caused by the HIV, is transmitted via intimate contact with an affected partner. Players affected with this malady can die of it every day... But if they're lucky, they may survive as well! | + | {{Rolebox |
− | + | |nightMode=true | |
+ | |roleName=The Seropositive | ||
+ | |rolePicture=seropositive.png | ||
+ | |amount=% of all players | ||
+ | |rules=seropositive}} | ||
+ | There is an epidemic of AIDS in town. This terrible immunodeficiency, caused by the HIV, is transmitted via intimate contact with an affected partner. Players affected with this malady can die of it every day... But if they're lucky, they may survive as well! | ||
== Attributes == | == Attributes == | ||
{|class="wikitable" | {|class="wikitable" | ||
!Attribute | !Attribute | ||
− | !Trigger | + | !Trigger |
Condition | Condition | ||
− | !Description | + | !Description |
|- | |- | ||
− | |Cumulative role | + | |Cumulative role |
− | | | + | | |
|A player has this role in addition to his main role. | |A player has this role in addition to his main role. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Transmit AIDS | + | |Die of AIDS |
− | |Permanent | + | |Night round |
− | |The Seropositive will always transmit AIDS to his partner when having intimate relations. However, the new Seropositive will begin less infected. | + | |The Seropositive has a chance of dying every night, incremented by LinearModifier+ExponentialModifier*Day . If someone dies of AIDS, he'll lose the Seropositive role (but not if he dies of other causes). |
+ | |- | ||
+ | |Transmit AIDS | ||
+ | |Permanent | ||
+ | |The Seropositive will always transmit AIDS to his partner when having intimate relations. However, the new Seropositive will begin less infected. | ||
|} | |} | ||
== Related aspects == | == Related aspects == | ||
− | None | + | |
+ | None. | ||
== Strategies == | == Strategies == | ||
+ | |||
None yet. | None yet. |
Latest revision as of 02:55, 20 April 2010
The Seropositive | |
---|---|
Amount | % of all players |
!rules MODE seropositive | |
List of Roles |
There is an epidemic of AIDS in town. This terrible immunodeficiency, caused by the HIV, is transmitted via intimate contact with an affected partner. Players affected with this malady can die of it every day... But if they're lucky, they may survive as well!
Attributes
Attribute | Trigger
Condition |
Description |
---|---|---|
Cumulative role | A player has this role in addition to his main role. | |
Die of AIDS | Night round | The Seropositive has a chance of dying every night, incremented by LinearModifier+ExponentialModifier*Day . If someone dies of AIDS, he'll lose the Seropositive role (but not if he dies of other causes). |
Transmit AIDS | Permanent | The Seropositive will always transmit AIDS to his partner when having intimate relations. However, the new Seropositive will begin less infected. |
Related aspects
None.
Strategies
None yet.